• Week 1.1 — Course Introduction

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    Welcome to A Truly Unreal Curriculum! By the end of this course, you'll have created your very first game using Unreal Engine and know the ins and outs of game development. We've designed this course so that students with every level of proficiency can complete it. That means that no background knowledge is required! So what do say, Unreal Engineers...are you ready to dive in? 🎮🧡


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  • Week 1.2 — Unreal Engine Setup

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    Hey Unreal Engineers! This lesson will help acquaint you with the initial stages of the game development pipeline.

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  • Week 2.1 — First Steps

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    Welcome Unreal Engineers! This week, we will be exploring the Unreal Engine interface and everything it has to offers. Buckle up and enjoy the ride. 🤸‍♂️
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  • Week 2.2 — Gizmos & Actors

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    This lesson is all about the three basic transformations that can be applied to your actors: rotation, scaling, and movement. Unreal Engineers, are you having fun? Because we're just getting started.


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  • Week 2.3 — Applying Materials

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    We have some exciting stuff planned for this lesson! Today we will be introducing to you an important tool called the Material Editor and its functionalities in Unreal Engine. Let's go!

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  • Week 3.1 — Building Pong Arena

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    Unreal Engineers, it's finally time to start building your Pong arenas! This week, we will be going through the entire building process and touch upon scripting towards the end. It's going to get even crazier from here.😍

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  • Week 3.2 — 🏓Paddles🏓

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    Good day, Unreal Engineers! Today, we'll be taking you through material revision and adding other elements to your pong arenas. 

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  • Week 3.3 — Scripting Paddles

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    Unreal Engineers, we know it's been a jam-packed week but the real party has just started! Today we will be starting to script actors in Unreal Engine. With this lesson, we will demonstrate how to convert your world into a functioning game by adding user input. Let's get this show on the road! 🏍️

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  • Week 4.1 — Ball Functionality

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    Having fun, Unreal Engineers? This week, we will be continuing with the scripting process from the previous week and apply it to the other elements of the pong arena such as the paddle, walls and ball. There will be some heavy scripting involved so remember to refer to the documentation if you're having trouble at any point. 🎱

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  • Week 4.2 — Ball Reset

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    In today's lessons, we will continue with the scripting process from the previous lecture in order to configure the reset mechanics of the pong ball. We told you it would get crazier! 😆

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  • Week 5.1 — All About UI

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    Welcome back Unreal Engineers. We are approaching the end of the course but we still have some way to go! The objective of this week is to implement a user interface as well as background sounds to make our Pong game more interactive. 👌

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  • Week 5.2 — 🎵 Sounds🎵

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    Today, we will be exploring how sound and music can be implemented in Unreal Engine to create a more entertaining game. 📢

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  • Week 6.1 — Start Menu

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    Unreal Engineers, we're finally at the final stretch of our journey! We hope that you have loved ATUC so far. In our final two lessons, we will extend our knowledge of UI from last week and apply it to create a splash screen for our game. We will then learn how to package our games for final release. Have a great week and Godspeed. 🙌
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  • Week 6.2 — Packaging Pong

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    It's the final countdown, Unreal Engineers! The objective of this week is to wrap up the game development process for Pong and provide advice on how to take your game to the next level. ⭐

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